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Jujutsu Kaisen Culling Game Rules Explained in Detail


<em>Jujutsu Kaisen</em> has launched a captivating new series of episodes to lead the Winter 2026 anime season, and despite high expectations, the show delivered an impressive start for the Culling Game Arc. With Kenjaku’s lethal plan at its core, building upon the Shibuya Incident from season 2, the mass awakening of new sorcerers has created an ideal pool of participants for the Culling Game.

For those who were caught off guard by the brief insights into Jujutsu Kaisen’s rules for the Culling Game, clarity emerges as battles unfold. While its true nature remains partially unexplored, it has established a thrilling death game and the next iconic tournament arc in shonen anime. As the Culling Game progresses in Jujutsu Kaisen beyond season 3, and players introduce new rules as it evolves, it is essential to examine the rules that are currently in place.

All Players in the Culling Game Must Join a Colony

Map of Japan's Culling Game colonies in Jujutsu Kaisen

Map of Japan’s Culling Game colonies in Jujutsu Kaisen

The participants in the Culling Game are referred to as Players, encompassing all awakened sorcerers and those designated by Kenjaku as vessels or infused with a cursed technique, as revealed at the conclusion of the Shibuya Incident arc. Ten colonies have been established across Japan, each linked by a barrier that isolates those within.

Rule 1. After awakening their cursed technique, players must go to a colony of their choice within 19 days and pledge their participation in the culling game.

The only region without a colony is Hokkaido due to Tengen’s barrier. Therefore, Rule 1 stipulates that anyone possessing a cursed technique must prepare; within 19 days of awakening on the night of October 31st, they must enter one of the ten colonies to engage in the Culling Game. This includes Megumi Fushiguro’s sister, Tsumiki.

The Rules of the Culling Game Must Not Be Broken

Kenjaku and Yuji from manga posters

Kenjaku’s possible return in Jujutsu Kaisen chapter #270
Custom image by J.R. Waugh

The consequence for failing to meet the 19-day deadline is that players will have their cursed techniques revoked. While this may not seem severe to those non-sorcerers who have just been awakened by Kenjaku, losing cursed techniques goes far beyond merely being a sorcerer or not.

Rule 2. Players breaching the first rule shall be stripped of their technique.

Cursed techniques are fundamentally linked to the brain and soul of their users, and tampering with them will effectively incapacitate them. This means that those who refuse to participate or change their minds and wish to withdraw during the Culling Game will suffer irreversible damage and will inevitably perish.

Joining a Colony Automatically Turns Individuals into Players in Jujutsu Kaisen

Jujutsu Kaisen Season 3 anime featured image - Itadori Yuji looking shocked and scared -1

Non-participants become players upon crossing the barrier and are regarded as having agreed to participate in the Culling Game. This applies regardless of whether they are sorcerers or not. However, it only takes effect for those who enter the barrier willingly.

Rule 3. Non-participants shall become players upon entering a colony, and their entry shall be considered as pledging to participate in the culling game.

Non-sorcerers who were already inside the colony when the barrier was established aren’t trapped and can leave freely. However, those humans who enter without considering the risks are indeed confined within the colony and regarded as players, meaning they can be eliminated for points and contribute to enhancing cursed energy within the barrier.

The Culling Game Operates with a Point System


























The essence of the Culling Game lies within its point system. Powerful sorcerers are compelled to kill one another, with each player receiving notifications about their score and accumulated points via a shikigami provided upon entering the game. Players must engage in battles across colony boundaries, transforming it into an unavoidable death game resembling a battle royale.

Rule 4. Players will earn points upon ending another player’s life.

This free-for-all battle promises numerous intense encounters across different colonies since there are not only newly awakened sorcerers but also ancient ones resurrected by Kenjaku through incarnate vessels intended to unleash chaos and ensure success for the Culling Game. Consequently, strategy will play a crucial role during this event.

Not All Lives Are Equal According to Kenjaku’s Rules






Although taking a player’s life guarantees points within the Culling Game, not all lives hold equal value. Each sorcerer is worth five points while non-sorcerers entering through the barrier are valued at one point. Each player must prove their worthiness to the game master, who will evaluate their life’s value accordingly.

Rule 5. Points should be assigned based on how much value game master gives their lives, fundamentally making sorcerers worth five points while non-sorcerers are worth one point.

This introduces some ambiguity regarding scores but also enhances excitement for viewers eager to see how many points Yuji and others will accumulate during each battle since stronger sorcerers yield higher point values.











This also highlights Kenjaku’s malevolent nature and his perception of non-sorcerers since their lives carry significantly less weight. It creates a clear distinction between players who only engage sorcerers versus those willing to eliminate non-sorcerers as well.

Adding New Conditions Is Key to Winning





Audience members were introduced to eight rules governing the Culling Game during episode two of Jujutsu Kaisen Season 3. However, these do not encompass all possible rules viewers might encounter. Players can propose new conditions to be added by negotiating with game master using one hundred earned points.

Rule 6. By spending one hundred points (excluding initial assigned point value), players may negotiate with game master for adding another rule to culling game.

Since Fushiguro and Yuji’s motivation for entering is saving Tsumiki, proposing a condition allowing her safe exit from gameplay becomes their primary objective. Unfortunately, newly added rules come with limitations.

Not Everything Is Allowed in The Culling Game

The game master must approve any proposed additions to rules within Culling Game due to specific restrictions imposed on them. New conditions that seek elimination of any prior general rules or directly inhibit continuation of gameplay are deemed invalid.

Rule 7: The game master must approve any additional rules requested under Rule 6 unless such rule would significantly hinder continuation of culling game.

This implies that players cannot enforce unreasonable conditions like “ending Culling Game,” thus requiring them to strategize wisely when suggesting advantageous rules that do not conflict with existing restrictions imposed by game master.

All Players Have Deadlines

Just as there exists a deadline for joining Culling Game, another is set forth incentivizing players towards eliminating each other actively during gameplay duration itself—players must kill another participant within nineteen days after joining or after acquiring points—or risk losing their cursed technique altogether!

Rule 8: Players failing to demonstrate change in points within nineteen days after joining or acquiring points shall lose their techniques.

This compels participants into active engagement rather than hiding away safely while putting beginners at risk either through being hunted down or unable earn any points themselves—this means Jujutsu High sorcerers can only aid others by introducing rules allowing reluctant individuals seeking escape from gameplay!

Some Rules Function To Smoke Out High Scoring Players

This rule serves primarily driving strongest players out hiding—allowing target priority based on following details:

Rule 9: Players shall view information regarding other participants including Points accrued number added current Colony.

This more than doubles down on deadlines enforced through Rule Eight necessitated by whoever added it—Hajime Kashimo—resenting opponents perceived weakness predominantly seeking Ryomen Sukuna worthy nemesis!

Others Are Added To Correct Injustice

This addition stems from Hiromi Higuruma’s sound judgment upon hearing Yuji’s plea concerning Tsumiki Fushiguro’s predicament—only after recognizing potential miscarriage justice if he executed Yuji’s death sentence handed down Judgeman realizing Sukuna actions—not Yuji’s—caused casualties during Shibuya Incident!

Rule Ten: Players can transfer chosen number points other participants.

This allows avoidance unfair instances stripping techniques through transfers resulting changes point values—Higuruma requests Kogane add rule promptly gives Yuji one his points preventing either losing techniques over nineteen days!

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Sarah Parker
Sarah Parker is a research analyst and content contributor with a strong interest in business strategy, organizational behavior, and social development. With a background in sociology and public policy, she focuses on exploring the intersection between research and real-world application. Sarah regularly contributes articles that bridge academic insights and practical relevance, aiming to foster critical thinking and innovation across sectors.