The VFX Supervisor for Kingdom of the Planet of the Apes provides insights into how advancements in CGI technology have transformed the filmmaking process, marking a significant evolution from the reboot trilogy. Set approximately 300 years after War for the Planet of the Apes, this latest installment follows a young ape named Noa, portrayed by Owen Teague, who embarks on a profound journey that challenges his beliefs and tests his morals and resilience. Critics have responded positively to Kingdom of the Planet of the Apes, as evidenced by its impressive 80% score on Rotten Tomatoes and a worldwide box office gross of $397 million, showcasing its critical and commercial success.
In a recent interview with ScreenRant, Erik Winquist, the VFX supervisor for Kingdom of the Planet of the Apes, discussed the film’s nomination for an Oscar in the visual effects category. He elaborated on the significant changes in the CGI production process since the reboot trilogy, particularly focusing on the innovative facial technology utilized in this film. Winquist emphasized the aim to faithfully capture the actors’ performances and intentions, which often risk being lost in post-production and CGI. He noted that their motion capture approach closely resembles traditional acting, as the actors, along with the crew, collaboratively block out scenes under the director’s guidance.
However, challenges emerged during the production of this new film. Unlike the reboot trilogy, which primarily relied on sign language, this project featured numerous actors in speaking roles, increasing the pressure to accurately capture their facial movements. Winquist commended the advanced facial deep learning solver they implemented, which allowed animators to train a neural network to interpret the actors’ facial expressions effectively. This innovative technology focused on the intricate details, enabling animators to devote their efforts to the subtleties of performance translation. For Winquist?s full insights, refer to his comments below:
No, [Wes didn’t bring many changes] really, because I think our mission is to faithfully translate the performance, the intent of the performance, of what the actors and Wes were working on together, to find the truth in any given moment on the day. So our process is as it has been. We get incredibly talented actors in a suit, and they work with a director to sort of block the scene and figure out and explore in the same way as you would with any film. I mean, this is no different; performance capture is no different, apart from the fact that they’re not wearing a costume, they’re wearing a mocap suit, and in the sense of the actual filmmaking process.
So, from then, our job was complicated, I guess, on this one a bit further, because all of our cast were speaking roles in this one, where there’s a lot of sign language in the previous trilogy. There were certainly, you remember, Bad Ape and chatty characters like that, but a lot of the setup for the Caesar trilogy was a lot of sign language, where here, all of our new dozen hero-level characters were all speaking roles. So, that requirement to have all of that heavy facial animation to support all that meant that we had to find a more efficient way to deal with the facial animation process. So, for this film, the first time on our A characters, we rolled in the latest version of our facial deep learning solver, which really gave us a leg up in the sense that it took the movement of those dots on the actors’ faces, and a neural network was essentially trained by the animators to learn the relationship between when an actor does this, it means the character does that. Because it’s never one-to-one mapping. And what that really gave us, especially because, as we went through the process, essentially the brain, so to speak, of that neural net learned as it was fed more and more material.
It would get better and better at the first pass of that animation, which basically meant that our facial animators, all of their time was able to be spent focusing on the nuance, and not the nuts and bolts, because that’s where we found, in the past ? because all the previous films were still using head-mounted cameras on our actors, and we had that reference there ? the actual animation itself was more of a hand key framed to match that reference. Whereas here, we could actually have the facial solver take the first pass, and then the animator could pick up on top of that and just really focus on the subtleties. And for every moment in a performance on screen, we could spend all of our time talking about the effect of it all, the emotional hit that we get from the actor. “Am I getting the same emotional hit from the ape character? And if not, then we’ve still got some work to do.” So that thing was great. It allowed us to tackle the much greater amount of dialog and things on this one with a similarly sized team to the previous movies, which was great.
Implications of VFX Innovations for Kingdom of the Planet of the Apes
Erik Winquist: A Renowned Expert in Visual Effects
Erik Winquist is a highly experienced professional in the realm of visual effects (VFX), having collaborated with industry giants like Weta on iconic films such as Avatar and Peter Jackson’s adaptation of The Hobbit. These films exemplify groundbreaking visual effects, with Avatar setting a benchmark for the industry. Winquist also played a crucial role in the visual effects of the reboot trilogy, receiving his first Oscar nomination for his exceptional work on Dawn of the Planet of the Apes, which is widely regarded as the most acclaimed installment in that series. Thus, it comes as no surprise that he adeptly navigated the creative challenges presented by Kingdom of the Planet of the Apes.

Related
A Comprehensive Ranking of Every Planet of the Apes Movie, From Worst to Best
The Planet of the Apes franchise has a storied history spanning over 50 years, including five original films, a reboot, and four modern sequels. This ranking reveals the best installments in the series.
Winquist’s achievements in visual effects have earned him an Oscar nomination, shared with his talented team members Stephen Unterfranz, Paul Story, and Rodney Burke. The film’s reliance on sophisticated visual effects demands a high level of expertise, and Winquist successfully met the challenge of creating convincingly animated talking apes on horseback. Kingdom of the Planet of the Apes faces stiff competition in the visual effects category, contending with visually stunning films such as Dune: Part Two, Alien: Romulus, and Wicked, all nominated for Best Achievement in Visual Effects.
Analyzing Winquist’s Oscar-Nominated Contributions to Visual Effects
A Comparative Analysis of Winquist’s Contributions: Dawn of the Planet of the Apes Versus Kingdom of the Planet of the Apes
When comparing the visual effects between Dawn of the Planet of the Apes and Kingdom of the Planet of the Apes, it becomes clear that Winquist faced a more significant challenge with the latter. The darker and grittier aesthetic of Dawn of the Planet of the Apes provided a more seamless backdrop for integrating visual effects, given its underlit frames and dim environments. In contrast, Kingdom of the Planet of the Apes maintains a consistently bright visual tone, presenting Winquist and his team with a more formidable set of challenges. Nevertheless, despite these hurdles, Winquist successfully addressed and overcame the obstacles, showcasing his impressive skill set.