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The Anime That Inspired Dark Souls Deserves Better Games


<em>Berserk</em> is widely regarded as the greatest dark fantasy manga of all time, and for good reason: it balances an oppressive world sliding into ruin, juxtaposing surprisingly lovable characters against some of the most heinous villains in fiction. Yet, despite such a rich world, at least one decent anime, Berserk’s video game footprint is sadly lacking.

Despite three adaptations across three consoles, Berserk joins a long line of anime with the video game adaptation curse, not because any are particularly bad, but none are especially great, and some struggle just to be good. However, there is plenty of discourse talking about how it’s influenced gaming’s most influential Action RPG, Dark Souls.

Combined with Demon’s Souls, Bloodborne, and Elden Ring, FromSoftware’s formula spawned an infamously overused buzzphrase, “the Dark Souls of (insert franchise here).” Between the Sega Dreamcast’s first outing, Sword of the Berserk: Guts’ Rage, the PlayStation 2 Japan-exclusive Berserk, and 2017’s Omega Force title Berserk and the Band of the Hawk, none have become “the Dark Souls of Berserk.

Berserk Video Games Are Understandably Focused on Action

Berserk and the Band of the Hawk game Guts Berserker Armor
Berserk and the Band of the Hawk game Guts Berserker Armor
Koei Tecmo/Screenshot Courtesy of J.R. Waugh

Naturally, a game set in a dark fantasy backdrop which canonically has seen some of the goriest carnage and bloodshed lends itself well to the broader action genre. Yuke’s, the developers best-known for their WWE games, honed their craft while bringing Berserk to hack and slash realms, while Koei Tecmo’s Omega Force injected their tried-and-true musou gimmicks.

This creates a fairly universal experience playing as Guts in each game, although Berserk and the Band of the Hawk crucially allows one to play as friends and foes alike. They each allow players to immerse themselves as Guts, understanding the extreme challenge he faces as he weathers foes drawn by his Brand of Sacrifice.

While this consistency with clear strengths as an action game is seen across each title, none are particularly great outside the hardcore Berserk fandom. This is more or less okay since the games aren’t widely available anymore for the most part, but it begs the question whether the best avenues have truly been pursued for a Berserk game.

Berserk on the Dreamcast Set the Right Vibe

Owing to the system’s lack of a right control stick, contrary to an emerging standard, Yuke’s Sword of the Berserk: Guts’ Rage saw Guts in an arcade-style hack-and-slash set in the Millennium Falcon Arc. Guts may not have his Berserker Armor yet, but being able to carve up mandragorans and soldiers alike with the Dragon Slayer is fairly satisfying.

The game features an original story with Baron Balzac being a classic case of a once-benevolent ruler falling upon hardship and calling upon means beyond his control, the mandragoran plant, to cure his ailing wife. His descent into a deadly dictator and eventually Apostle is pretty quintessential Berserk from Black Swordsman through Millennium Falcon Arcs.

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However, the game had noteworthy shortcomings. Guts is consistently thrust into narrow corridors which are intentionally designed to nerf the Dragon Slayer by causing it to bounce feebly off nearby walls. This created frustrating close-quarters fights, and while it was nice that one could swap to melee, jump away or perform Ninja Turtles-style sliding attacks, it’s out of place.

The game’s final fights leave players wanting more despite conclusively finishing its story.

On top of wonky controls, Sword of the Berserk was criminally short. Players will get into the swing of things, mowing down bosses, growing comfortable with the Repeater Crossbow, charting a unique path through the then-novel QTEs, and feeling like a god with the Cannon Arm. However, the game’s final fights leave players wanting more despite conclusively finishing its story.

Yet there’s plenty to love about the Dreamcast game aside from awful English voice acting. It’s got an exceptional soundtrack, unsurprising since it’s by the original anime’s composer Susumu Hirasawa and includes the now-iconic “Indra” theme as well as haunting musical backdrops for the tragedy of Niko.

Finally, Sword of the Berserk holds a particular claim to fame: its fight with Nosferatu Zodd’s Released Apostle form is brutally hard and incredibly satisfying to win on higher difficulties. Every time Zodd will say “I’m looking for warriors” after thrashing you, you will feel like you’ve disappointed him. This authenticity almost offsets characters inconsistently calling Guts “Gatsu”.

PlayStation 2’s Berserk Boasts the Most Mechanically Accurate Guts

Similarly set in the same arc as its Dreamcast predecessor, Yuke’s then developed Berserk Millennium Falcon Arc: Chapter of the Holy Demon War, but there’s a reason why it’s commonly just called Berserk for the PS2. It honed many of the rougher edges of the previous game and players feel immersed properly as Guts this time around.

Every strike with the Dragon Slayer can potentially maim opponents cleanly including satisfyingly splitting them from top to tail. Heavier attacks carry Guts with the inertia of his massive Dragon Slayer pulling him across terrain and parrying is wildly satisfying. There are even light roleplaying elements thrown in allowing players to feel Guts grow stronger as they play.

The title is also notably more cinematic with its obligatory fight against Zodd in his base form particularly standing as a highlight. Clashes feel authentic and while the game largely fades against an emerging trend of hack-and-slash greats like Devil May Cry or musou legend Dynasty Warriors, it’s still considered one of the better titles gameplay-wise among them.

While gameplay is satisfying it’d be negligent not to mention its opening theme “Sign,” also composed by Hirasawa—the individual best original song across any Berserk game. The game infuriatingly lacks worldwide availability being region-locked to older hardware but Isidro or Captain Bonebeard may have an idea or two about how one may get their hands on it.

Koei Tecmo Brought Fans “Berserk Warriors” and It’s Mostly OK

By far the most ambitious of the three story-wise depicting events from Black Swordsman Golden Age Conviction and Millennium Falcon Arcs Koei Tecmo and Omega Force created this most recent Berserk game. Part of musou subgenre essentially hack-and-slash but against massive hordes of visually optimized simplified AI enemies this 2017 game had its quirks.

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While individual games in “Warriors” lineup like Fire Emblem Warriors, blend unique character mechanics and gameplay inspired by their home franchises,Berserk, surprisingly integrates core gameplay formula very well. Feeling especially appropriate in these arcs Guts faces down hordes deployed by Tudors Kushan Empire and even trolls or other astral creatures.

Feeling especially appropriate in these arcs Guts faces down hordes deployed by Tudors Kushan Empire and even trolls or other astral creatures.

Berserk and the Band of the Hawk is thus considered one of most varied games with deepest offerings for those seeking to customize their experience. This spans from moderately clever equipment system to playable characters like Serpico sweeping away clusters of foes with his Sylph Sword. The novelty of playing as other characters throughout Berserk’s run is a big sell.

While game’s visuals are already beginning to show their age art direction remains strong especially in executing shots for cutscenes that practically leap out from manga or in-game backdrops such as outskirts Village Witches.

However unlike other two games,Berserk and Band of Hawk largely lacks proper vibe leaning largely on Golden Age Arc trilogy for cutscenes having boring soundtrack. While it’s certainly fun to mow down enemies it’s beginning to grow more clear that Berserk would need create gaming experience that stands out from this trend.

Berserk’s Video Game Answer Shouldn’t Be The Dark Souls Approach

Berserk and the Band of the Hawk Zodd and Griffith
Berserk and the Band of the Hawk Zodd and Griffith

While much like anime adapting Berserk into games is innately difficult and will inevitably rub some fans wrong it’s also important to stay creative when trying create truly authentic gaming experience. To create “the Dark Souls ofBerserk ” might feel like obvious answer but truthfully,Berserk isn’t solely about action it’s often contemplative surreal journey.

The “It’s just likeDark Souls ” trend emerged as result persistent trend among content creators journalists overall fans overhype game for common elements like tricky boss fights or third-person ARPG elements their inevitableDark Souls comparisons.

There are certainly already shades ofBerserk in Soulsborne games from armor aesthetics massive weapons Apostle-like bosses Even side-stories like Ranni’s smackBerserk’s “Corridor Dreams chapters ImitatingDark Souls will lackBerserk’s character-driven appeal that inspired these gaming concepts begin with.

Instead developers should take step back note that while dark fantasy certainly lends itself action it also genre steeped horror An over-the-shoulder survival horror game vein modernResident Evil games complete limited Cannon Arm shots sparse Repeater Crossbow bolts finite Elf Dust would feel appropriate yet novel.

A Berserk Horror Game Should at Least Be Considered

Berserk could do quite well purelyDark Souls experience this alternative isn’t just saying imitateResident Evil insteadBerserk’s stories often feature far larger expanses realms kingdoms thanResident Evil's setting it even has one untouched arc that’s perfect survival horror.

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The Fantasia Arc has never been adapted in any three games but this entirely because remains manga’s current arc still ongoing as 2010 It features Guts with most hope conversely eventually facing most despair out current stories features terrors like ghost pirates deadly Sea God.

The “Band Hawk integrated Berserker Armor mode into its gameplay incredible results true terror its capacity potentially harm allies innocents could properly explored horror game.

With Great Wave Astral World altering Fantasia Arc’s backdropBerserk’s world engulfing it nightmarish hellscape only ostensibly safe havens left small pockets Kushan Empire territory Griffith’s Falconia Telling story anywhere during this arc including original one like from Dreamcast days would fit perfectly.

However until then,Bers erk fans have plenty look forward Creator Kentaro Miura prized manga dedicated hands Kouji Mori offering updates if when possible fandom remains patient knowing every new chapter maintaining Miura’s vision.B ers erk ‘s anime prospects however still leave much be desired.

Here you can find original article photos images used our article also come from this source We are not their authors they have been used solely informational purposes proper attribution their original source.[ / nospin ]

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Sarah Parker
Sarah Parker is a research analyst and content contributor with a strong interest in business strategy, organizational behavior, and social development. With a background in sociology and public policy, she focuses on exploring the intersection between research and real-world application. Sarah regularly contributes articles that bridge academic insights and practical relevance, aiming to foster critical thinking and innovation across sectors.