The recent announcement of Code Vein 2 has raised some concerns regarding the potential for the sequel to repeat a significant misstep that impacted the first game in this captivating Dark Souls-inspired series. Developer and publisher Bandai Namco has recently disclosed that this highly anticipated sequel to the 2019 action RPG is set to launch soon, although an exact release date has not yet been confirmed. This follow-up to one of the most underrated soulslike games is expected to maintain its anime-style visuals while allowing players to control a character navigating a brutal world filled with challenges.
Initially revealed during the Summer Game Fest 2025 and later featured in Bandai Namco’s Summer Showcase, the narrative will center around the player’s character, who embarks on a time-traveling quest with a girl named Lou to prevent the world from collapsing under the weight of terrifying adversaries. Players can anticipate the return of several popular mechanics from the original game, including Drain Attacks, the Partner System, and Blood Code, all set in an entirely new environment. While many essential elements from its predecessor will likely be preserved, Code Vein 2 must address one persistent issue that plagued the original title.
Code Vein 2 Must Deliver Unforgettable Boss Battles
Boss Encounters in the Original Game Were Unmemorable
The upcoming installment must markedly enhance the quality of its boss battles compared to those featured in the original title. A significant content-related issue with the initial game was the lack of memorable boss encounters. While the soulslike experience is genuinely enjoyable, offering engaging maps to explore, fast-paced combat, and well-crafted regular enemies, the bosses failed to leave a lasting impression. In fact, I struggle to recall the name of a single boss from Code Vein, which is telling of their forgettable nature.
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While I can remember some boss designs, I did not form a connection with any of the unique enemies as I typically do in other soulslike games. In these titles, players often develop a fondness for the bosses that hinder their advancement. For example, the memorable bosses in Dark Souls, such as Artorias, Gwyn, and Quelaag, truly leave a lasting impression. In contrast, the bosses in Code Vein lacked that memorable quality. I believe there are several factors contributing to this issue, all of which can be rectified in Code Vein 2.
Code Vein 2 Should Draw Inspiration from Other Soulslike Titles Such as Elden Ring & Lies of P
Bosses in the Sequel Must Be Unforgettable
For a soulslike game to be successful, its bosses must be memorable, and Code Vein 2 could certainly benefit from looking at titles like Elden Ring and Lies of P for inspiration. The shortcomings of the bosses in the original Code Vein were not due to their designs, which were visually appealing, but rather their lack of impactful presentation. Instead of merely presenting players with the boss encounters, Code Vein 2 should enhance their introductory cutscenes to make them far more engaging, similar to the approach taken with various bosses in Elden Ring. Incorporating dialogue that allows bosses to communicate with players could also add a layer of intimidation.
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Another area that requires improvement is the movesets of the bosses. While the bosses in the original Code Vein do present a challenge, they need to feature more intricate movesets rather than simply delivering heavy hits. If their only defining characteristic is their ability to inflict massive damage with a single blow, they don’t offer much in terms of variety, and as a result, many players may find these encounters too simplistic and forgettable. Given the enhanced mobility in Code Vein compared to other soulslike titles, the bosses in Code Vein 2 should also possess well-crafted movesets that keep players engaged and on their toes.
Bandai Namco doesn’t necessarily need to draw inspiration from contemporary soulslike games; they can look back at classic bosses from the original Dark Souls, such as Artorias, who has a relatively simple yet unforgettable moveset.
Another crucial element for bosses in soulslike games is the musical themes accompanying the battles, and Code Vein 2 must feature memorable scores for the more significant adversaries that players will encounter. A substantial part of the impact that bosses have on players is derived from the power of the soundtrack during the encounters. A perfect example is the beautiful Malenia theme in Elden Ring, which is also featured in the Shadow of the Erdtree DLC.
Additional Design Flaws Must Be Addressed in Code Vein 2
Map Design and Exploration Require Enhancements
I consider the design issues with bosses in Code Vein to be one of the most significant drawbacks of the original game, particularly because bosses represent the heart and soul of soulslike titles. However, there are numerous additional problems that the sequel could address, many of which stem from design decisions. While I appreciated the map designs in the first game, they could be improved, especially given the high standards set by <em>Elden Ring</em> in 2022.
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Another issue that needs attention in Code Vein 2 is the Vestige system from the original game. Although discovering Vestiges throughout the maps unlocked unique features, they served as a rather tedious method of incentivizing exploration. Players often felt obligated to traverse the maps solely in search of Vestiges, neglecting other hidden secrets, which is indicative of poor map design. In soulslike titles, maps should surprise players and cultivate a sense of uncertainty about what lies ahead.
Despite my criticisms of the first installment in the series, Code Vein was an enjoyable game, even if it did not reach the heights of other soulslike titles. The sequel, however, has a tremendous opportunity to refine its formula by learning from other soulslike games in the market while remaining true to its distinctive design and gameplay elements that previously resonated with players. I remain both hopeful and apprehensive about the release of Code Vein 2, but the trailers so far have done a great job of generating excitement.
Code Vein II: An Exciting Sequel on the Horizon
- ESRB Rating
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M For Mature 17+ // Blood and Gore, Suggestive Themes, Violence
- Developer(s)
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Bandai Namco Studios
- Publisher(s)
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Bandai Namco Entertainment
- Franchise
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Code Vein
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