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Animal Crossing Should Adopt This Cozy Game’s Key Feature

If you are a proud owner of a Nintendo Switch 2, or even if you’re simply a fan of gaming, you’re likely just as curious as I am about when Nintendo will finally reveal some exciting news regarding the next <em>Animal Crossing</em> title. Being an avid admirer of this beloved series since childhood, my anticipation for how Nintendo plans to innovate the core gameplay mechanics in the upcoming installment is palpable. Even though I thoroughly enjoyed playing New Horizons, my fondness for it didn’t quite match the overwhelming enthusiasm expressed by many players.

This leads to a sense of uncertainty regarding the future of the Animal Crossing franchise and the potential direction the next game could take. Part of me longs for a nostalgic return to the series’ earlier masterpieces—Wild World was my first delightful experience in the charming universe of Animal Crossing—while another part acknowledges the necessity for the series to continually evolve. Consequently, I find myself pondering how Nintendo can enhance Animal Crossing, and one particular feature from arguably one of the greatest cozy games of all time stands out as a compelling option.

How Animal Crossing Can Benefit from Incorporating Stardew Valley’s Mining Mechanics

Enhancing Player Engagement with New Activities

As much as I truly cherish Animal Crossing—and I genuinely do—I can’t help but feel that other cozy games have surpassed it in various aspects. This shift is largely due to the fact that the cozy gaming genre has significantly evolved, offering experiences that go beyond the unique charm of Animal Crossing. Although I find joy in spending time with my favorite in-game characters, the absence of meaningful interactions combined with a repetitive gameplay loop often discourages me from engaging with the game for extended periods.

I understand that my perspective may be somewhat rare, but I can’t shake the feeling that Animal Crossing’s more frustrating elements have become increasingly burdensome, especially in New Horizons. The emphasis on mechanical innovations has overshadowed the original essence of the game, stifling genuine communication, villager relationships, and the simple pleasure of just existing in that cozy world beneath an overwhelming array of crafting systems, Nook Mile challenges, and island exploration.

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My ideal vision for an Animal Crossing game would prioritize the experience of genuinely living in my own town and fostering connections with its residents, rather than becoming bogged down by trivial tasks. However, I recognize that this particular vision may not align with the desires of the majority of the player base. Fans are searching for depth and longevity; they crave an experience that will immerse them, and this can only be achieved through more captivating gameplay elements.

That said, I remain skeptical that New Horizons’ more job-centric approach is the optimal path forward. What Animal Crossing truly needs isn’t just more crafting tables and island renovations; it requires the inclusion of mines, similar to those found in Stardew Valley, a game that revolutionized the cozy gaming genre and set the standard for future titles—few of which have tried to replicate Animal Crossing’s unique style.

The Need for Expanded Exploration in Animal Crossing

Why the Town Alone Isn’t Sufficient for Player Satisfaction

The player exploring the town in Animal Crossing City Folk.

More specifically, Animal Crossing needs to adopt the variation strategies utilized by Stardew Valley, introducing gameplay areas that diverge significantly from the standard gameplay experience. Nintendo’s attempt to merge the traditional cozy life simulation that earlier Animal Crossing installments provided with more structured gameplay activities has not resonated well, at least in my view. The combination simply didn’t hit the mark.

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Let’s Acknowledge That The Next Animal Crossing Game Faces Unique Challenges

While Animal Crossing: New Horizons was a groundbreaking success, I have my doubts about whether the next installment can replicate that level of achievement.

The two design philosophies were in conflict. Players found it difficult to just relax and enjoy the game, as Nintendo diminished the personalities of the villagers to the point where they felt like empty vessels repeating generic phrases. Conversely, the gameplay mechanics leaned too heavily on a fixation with island customization. These opposing forces were the most significant issues in New Horizons, and they created a barrier that I struggled to overlook.

This also resulted in a gameplay experience that remained largely confined to a single setting, with the only variation coming from hopping to different islands to gather resources or recruit new villagers. Animal Crossing shines brightest when it functions as a multifaceted escape room, offering players fresh areas to explore as they progress through the game. The addition of a mine or some other interactive environment would provide that necessary second location.

The introduction of mines—or a similarly dedicated gameplay space—akin to what Stardew Valley offers, would create an engaging environment for players to participate in activities distinct from the core experience while also providing a respite from the everyday hustle and bustle of town life.

Historically, some of the most memorable Animal Crossing titles have included secondary locations, but these were often just extensions of the original town or new areas designated for shops that were previously part of the town. Instead, the inclusion of mines—or a specialized gameplay area—similar to those found in Stardew Valley, would allow players to engage in gameplay that diverges from the core experience while offering an escape from the daily grind of town life.

The Potential of Mines to Enhance Gameplay in Animal Crossing

Creating a Clear Distinction Between Cozy Life and Engaging Gameplay

The player at a crafting bench with Tom Nook in Animal Crossing New Horizons.

The distinction between cozy gameplay and engaging activities is crucial for the evolution of the Animal Crossing series. Nintendo should prioritize enhancing the town living experience, making it enjoyable on its own without the need for distracting tasks. Additionally, it could introduce a supplementary gameplay component that allows players to dive into side content whenever they seek a break from the main experience.

While Animal Crossing shouldn’t feature combat mechanics, it could incorporate a roguelike-style exploration element, such as an ever-changing maze filled with hidden treasures and surprises, including the chance to encounter lost villagers. Players could achieve specific milestones, with each accomplishment rewarding them with exclusive furniture or items. Integrating light puzzle challenges could also keep the gameplay fresh and exciting, creating areas that require assistance from fellow villagers to unlock.

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Animal Crossing’s Flaw Could Transform into a Strength

While the greatest flaw in Animal Crossing might frustrate many players, it has the potential to become one of its strongest features if Nintendo shifts its approach.

This new approach could also provide an exciting avenue for cooperative gameplay. While exploring a town together is undoubtedly enjoyable, the cooperative experience can often feel overly simplistic. Therefore, Nintendo must make a clear distinction between gameplay-driven elements and the cozy life-simulation aspects of Animal Crossing. By doing so, the game can cater to both experiences without forcing players to engage with the aspects they find less enjoyable.

The mines in Stardew Valley are primarily optional, yet they contribute to the larger objectives if players choose to embrace them. Animal Crossing requires a similar mechanism—a distinctive, gameplay-focused experience packed with interactive elements and rewards that can be appreciated independently from the core gameplay. To ensure the next Animal Crossing title stands apart from New Horizons, it must forge its own unique identity and deliver a fresh Animal Crossing experience, especially in the face of its cozy competitors.

animal crossing new horizons

Animal Crossing: New Horizons

9/10

Released

March 20, 2020

ESRB

E for Everyone: Comic Mischief

Developer(s)

Nintendo EPD

Publisher(s)

Nintendo

Engine

Havok

Multiplayer

Online Multiplayer, Local Multiplayer

Cross-Platform Play

no






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Sarah Parker
Sarah Parker is a research analyst and content contributor with a strong interest in business strategy, organizational behavior, and social development. With a background in sociology and public policy, she focuses on exploring the intersection between research and real-world application. Sarah regularly contributes articles that bridge academic insights and practical relevance, aiming to foster critical thinking and innovation across sectors.