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Brandon Sanderson’s Cosmere Delivers the Best Fantasy Third Act


When it comes to writing a story, few things are more difficult to nail than the ending. It’s not easy to wrap up a story in a way that leaves audiences feeling satisfied. It’s hard enough with a stand-alone novel, but it’s even more challenging with a multi-volume saga, especially the kind that the fantasy genre tends to lend itself to. Still, a lot of successful fantasy sagas have done well for themselves. One ending stands above the rest, and it comes from Brandon Sanderson‘s Cosmere universe.

For the uninitiated, Brandon Sanderson’s Cosmere is an ongoing shared literary universe created in 2005 with his debut novel, Elantris. The universe consists of over 30 fantasy novels, short stories, novellas, picture books, and graphic novels. One of the longest-running series of the entire Cosmere is Mistborn, which was first introduced in 2006. This series consists of seven novels split into two distinct eras, one novella, and two short stories. Mistborn is one of the best-known works by the acclaimed author, and a large reason why is its distinct and epic ending, the novel The Hero of Ages, which includes what is arguably the single best third act in fantasy history.

What Is Mistborn About?

Mistborn: The Hero of Ages book cover
Image via Tor Books

Mistborn is set on the planet Scadrial, which has no moon, a blazing red sun, and is constantly blanketed by ash spewing from a series of volcanoes. Most of Scadrial has been completely conquered by a realm known as the Final Empire. This oppressive regime is highly industrialized, featuring many major urban centres, albeit with Medieval technology. Citizens are divided into two categories: the ruthless nobles and the enslaved skaa, forced to survive on meagre wages and poor living conditions while enduring hard labor.

There are three main magic systems here: Allomancy, Feruchemy, and Hemalurgy. Allomancy involves users swallowing beads of various metals and gaining powers from them, depending on the type of metal ingested. Feruchemy involves users storing aspects of themselves, like their health or strength, in metal accessories for later use; again, the specific type of metal matters. Hemalurgy is sort of a dark art, but it’s not possible to speak about without giving too much away about the first book.

The first era of Mistborn is about an <em>Ocean's Eleven</em>-esque crew of skaa criminals living in the sprawling capital of Luthadel. Their leader, Kelsier, is known as the Survivor of Hathsin because he did time in the labor camp called the Pits of Hathsin, where skaa mine for crystals until they drop. Kelsier is the only living person known to have escaped. Along with a young upstart named Vin, Kelsier plans a daring uprising, killing the Lord Ruler and causing a skaa rebellion to overthrow the ruling class. They have to be careful, as at night, mist that purportedly kills people blankets the entire landscape.

‘The Hero of Ages’ Has an Apocalyptic Finale

Two figures hold spears on opposite cliffs in cover art for The Way of the Kings by Brandon Sanderson.

Two figures hold spears on opposite cliffs in cover art for The Way of the Kings by Brandon Sanderson.
Image via Tor Books

By the end of the final entry in the first Mistborn trilogy, The Hero of Ages, the Lord Ruler is no longer the focus. What Kelsier’s crew has discovered is that Scadrial is a world constantly teetering on the edge of the apocalypse. The ash in the air from the volcanoes is necessary to shield the planet, which will otherwise burn up due to its proximity to the red sun. The end of the world is well in motion at this point: the ground starts to quake, the volcanoes erupt, and rivers of lava are flowing across the blasted landscape, burning cities to the ground.

Vin has worked her way into the noble class and married the new ruler, Elend Venture, with the two orchestrating a much-needed overhaul of the world’s politics. However, they are not without political rivals. In the midst of it all, they must find a way to stop the Shard Ruin, which is hell-bent on destroying Scadrial, true to its name. Yet, there may be but one hope: it is prophesied that an unknown figure simply called The Hero of Ages will rise and bring harmony to Scadrial, saving the world from its inevitable destruction.

At the saga’s end, there is a massive war brewing, with armies clashing in the middle of armageddon — you’d think they’d pick a better time to go to war. As the battle ensues, Kelsier’s close friend, a Terrisman named Sazed, discovers deep-rooted secrets about Ruin and his connection to the Lord Ruler, alongside the truth about the nature of the mist and a way to bring an end to the end itself; it isn’t pretty, though. The main problem is that Preservation, the other Shard present on Scadrial, is no longer active as its Vessel died a long time ago. Yet this Shard is key to… well, preservation. Once the truth is found out, the two Shards (who are basically gods) literally clash in the sky, making the battle even more apocalyptic.

When all is said and done, the book delivers an extremely bittersweet ending. Some pretty major characters die during either battle or sacrifice. Unfortunately, nothing can truly stop the end of the world, but perhaps it can be remade. Utilizing divine powers, Scadrial’s orbital path itself is changed. The planet is thrust farther out into space’s expanses as its sun grows smaller and smaller. Eventually, Scadrial is placed into solar system’s habitable zone, making it distinctly more Earth-like. That’s just a short version of this ending — there’s so much more to it.

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Collider Exclusive · 8 Questions · 2 Minutes
WhatFantasy WorldDo You Belong To?
Middle-earth · Grand Line · The Continent · Camp Half-Blood

Pick your magic,your crew,your location,and your enemies,and we will tell you which world you belong in.Four options await you: an ancient kingdom enduring its last golden age,a boundless sea full of pirates,a continent that pays people for monster hunting,and a summer camp where Greek gods are very real and mostly troublesome.

Middle-earth(Rings of Power)

Grand Line(One Piece)

The Continent(The Witcher)

Camp Half-Blood(Percy Jackson)

FIND YOUR WORLD →

01

What kindof power do you want?
Every oneof these worlds runs on adifferent kindof magic.

ASomething ancientand half-forgotten that came down through my family.

BSomething completely ridiculous that worksin afightand gets alaugh.

CNo magic at all,jjust training,potionsand asharp sword.

DSomething I inheritedfrom aparent I barely met.

02

Whoistravellingwithyou?

Nobody gets through anyof these stories entirelyon their own.

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<AA fellowship drawnfrom every cornerof thisworld who barelytrust eachother.

<BA crew I picked up oneat atime who would diefor me.

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<DTwo matesfrom school whoare exactlyas outof theirdepth as I am.

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p >
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<AA high cityof white stonewith theseasomewhere far below.

<BA shipundersailwith an islandaheadthat nobodyhas mapped.

<CA rentedroomover atavern in atownI amleavingin themorning.

<DA cabinat asummer campwith everybodyelsealready awakeoutside.

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p >04
p >
p >Howareyou making alivingout there?
p >
p >Even infantasy,somebodyhas topay for ahorse.
div >

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<AI am not,because somebodyfar olderthan me decidedthis was my duty.

<BTreasure,and I amnot alwayscarefulabout whoseit usedto be.

<CItake contracts,sincepeoplewill paywell for whatthey will nottouch.

<DI amfifteenand thisis alltechnically aschool trip.

p >

div >
p >05
p >
p >Thereissomething inthe woods.What doyou doaboutit?
p >
p >All fourof these worldskeep somethingunpleasantout there inthedark.
div >

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<ASendwordtosomebodywhohas seenthisbeforethenholdtheline.

<BWalkstraightin,becauseit’s interestingand possiblyedible.

<CAsk whatithasbeen eatingand whatthevillageis willingtopay.

<DWork outwhich mythitescapedfromthen improvisevery badly.

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p >
p >Who isthe villainof yourstory?
p >
p >The enemy tellsyou far moreabout aworld thanethe hero everdoes.
div >

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<AAn ancient evilthat hasbeen patient for severalthousandyears.

<BA governmentthat hasspent alongtime callingitselfthegoodguys.

<CA manwhoturns outto be far worse thananythingI huntformoney.

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<labelfor="<ASome thingsare worthdefending evenwhenoddsare hopeless.

<labelfor="<BNobody getsto tellmewhereI can goor whatI amallowedto want.

<labelfor="<CPickthe lesser eviland never pretendafterwards thatitwasnot evil.

<labelfor="<DMyfriends comebefore anythingaprophecy hastosayaboutit.

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Why Is The Ending So Effective?

Mistborn Deckbuilding Game artwork

Mistborn Deckbuilding Game artwork’
Image via Brotherwise Games Dragonsteel Entertainment’

The endingofThe Heroof Agesis oneofthe earliest examplesofwhatfanshave lovingly called‘the Sanderscape’or’the Sanderlanche.’. Basically,it happenswhenSanderson dropsatonofimportantplottwistatarapid-fire rate,one rightafteranother.These never feel likecheap cop-outs,either,<as themysterysurroundingthingsisusuallyrevealedearlyon.For example,inthisstory,characterspiecetogether themeaningof aprophecywrittenonmetal tabletsin bunkersacrosstheFinalEmpire whileatthe same time,thetruthabouttheLordRuler,hishistory,andhisintentionsisrevealed.The tideofthebattleturnsjustasa majorprotagonistis brutallyexecuted,andVinlearnshow shehas secretlybeencontrolledthisentiretime.

These aren’tdeus exmachina,either.The executionis flawless,representinghowcleverSandersonactuallyis whenwritinghisstories.Itshowsanoutside-the-boxwayofthinkinganddeliversbombshellsthatreadersmightnothavepiecedtogetheron their own,butwhichmakeperfectsensewhenallissaidanddone.Truthbetold ,describinghowthe Sanderscape worksiskindofhardtoarticulate.There’sjustsomethinguniqueaboutit,somethingthatonlySandersoncanpulloffandhasbecomeatrademarkofhiswork.

Theendingissoeffectivenotjustbecauseofhowtheplotunfoldsallatonce,butbecauseofwhatitrepresents.It’saclassicfantasytropeofdesperatelyholdingonwithawhite-knucklegripagainstimpossibleodds,becauseanyflowerofhope,no matterhow smallor shrivelleditmay be,isworthfighting for.No costistoogreat,either ,asmanyofthemaincharacters willinglygiveuptheir livesjusttoensurethesafetyofothersandtheworlditself.

The Heroof Agesisatestamenttothepoweroffriendship,love,andyouthinthe worstoftimes,andhowthese thingswillalwaystriumphoverdestructionanddecay.Notonlythat,butthisisoneofthemostcosmicallyimportanteventsinthCosmeresendingripplesthroughouttherestofthegalaxy.Asfarasmodernfantasygoes,and evenamongSanderson’scelebratedoeuvre,thisendingfeelsmostcompleteandfulfillingwhilebeing equallyas melancholy.No onecanwriteasSandersoncan,andthiscomplexyet catharticconclusionisat testamentto that.

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Sarah Parker
Sarah Parker is a research analyst and content contributor with a strong interest in business strategy, organizational behavior, and social development. With a background in sociology and public policy, she focuses on exploring the intersection between research and real-world application. Sarah regularly contributes articles that bridge academic insights and practical relevance, aiming to foster critical thinking and innovation across sectors.